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Ark Nova

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Ark Nova from Capstone Games and Feuerland provides you with the opportunity to create a modern Zoo by building pens, populating them with all types of endangered and non-endangered animals, build attractions and rides, gain sponsorships, partner up with other zoos from across the world and finally release animals back into the wild using clever conservation programs.   To do this…
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Ark Nova from Capstone Games and Feuerland provides you with the opportunity to create a modern Zoo by building pens, populating them with all types of endangered and non-endangered animals, build attractions and rides, gain sponsorships, partner up with other zoos from across the world and finally release animals back into the wild using clever conservation programs.  

To do this the game uses several different mechanisms and cleverly combines them to provide 1 to 4 players with a 90 to 150 minute game. The game includes 1 larger central gameboard, 1 association board, 8 double sided player mats, 255 playing cards, 129 wooden pieces, and more than 250 cardboard tokens and tiles.  

Each card used in this game is unique and may provide you with opportunities to improve your zoo’s reputation, income, or conservation ranking. The games end is triggered when one players conservation marker goes past their income marker which is travelling in the opposite direction.  

On a players turn they have 5 different actions they can take by using their player cards. However, depending on where the players card is below their player mat will determine how strong their action is. Once a card has been used it goes back to the first position (weakest) and all of the other cards move up to take a stronger position. Careful planning is required to get the most out of all of the possible action cards. 

The Build action allows you to construct an empty enclosure in your Zoo ready to be populated by an animal. The stronger the position of this card will allow you to build bigger enclosures.  

The Animal Action allows you to place new animals in your empty enclosures. You can even play two animals if this card is in the strongest position.  

The Cards action allows you to draw new cards into your hand.  

The Sponsorship card allows you to take on new sponsors who might provide more income, discounts on certain animals etc and other very useful benefits. These sponsors have requirements for the strength of your sponsor card.  

The Association card allows you to send one of your workers to the Association Board which could provide you with partnership opportunities with Zoos from different continents, the assistance of universities, and the ability to complete conservation projects and score big points.  

All of these cards can be upgraded during the game providing even better options for when to use them. You can also unlock more workers to send to the Association Board. 

As you cover over certain areas on your player mats with enclosures, rides etc you will unlock one time bonuses. You can also build kiosks and pavilions to increase your income levels.  

A game for players who like to have a lot to manage at any given point but also for players who have always wanted to build a Zoo the way you want it to be built. A definite contender for game of the year.  

Players: 1-4 players

Time: 90-150 mins

Age: 14+

Awards

Golden Geek
Dice Tower

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Brilliant action selection system that makes your think
  • Great theming that works with the mechanisms
  • Meaty but straightforward to teach
  • Clever scoring systems

Might Not Like

  • The board shape
  • The length of play
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Description

Ark Nova from Capstone Games and Feuerland provides you with the opportunity to create a modern Zoo by building pens, populating them with all types of endangered and non-endangered animals, build attractions and rides, gain sponsorships, partner up with other zoos from across the world and finally release animals back into the wild using clever conservation programs.  

To do this the game uses several different mechanisms and cleverly combines them to provide 1 to 4 players with a 90 to 150 minute game. The game includes 1 larger central gameboard, 1 association board, 8 double sided player mats, 255 playing cards, 129 wooden pieces, and more than 250 cardboard tokens and tiles.  

Each card used in this game is unique and may provide you with opportunities to improve your zoo’s reputation, income, or conservation ranking. The games end is triggered when one players conservation marker goes past their income marker which is travelling in the opposite direction.  

On a players turn they have 5 different actions they can take by using their player cards. However, depending on where the players card is below their player mat will determine how strong their action is. Once a card has been used it goes back to the first position (weakest) and all of the other cards move up to take a stronger position. Careful planning is required to get the most out of all of the possible action cards. 

The Build action allows you to construct an empty enclosure in your Zoo ready to be populated by an animal. The stronger the position of this card will allow you to build bigger enclosures.  

The Animal Action allows you to place new animals in your empty enclosures. You can even play two animals if this card is in the strongest position.  

The Cards action allows you to draw new cards into your hand.  

The Sponsorship card allows you to take on new sponsors who might provide more income, discounts on certain animals etc and other very useful benefits. These sponsors have requirements for the strength of your sponsor card.  

The Association card allows you to send one of your workers to the Association Board which could provide you with partnership opportunities with Zoos from different continents, the assistance of universities, and the ability to complete conservation projects and score big points.  

All of these cards can be upgraded during the game providing even better options for when to use them. You can also unlock more workers to send to the Association Board. 

As you cover over certain areas on your player mats with enclosures, rides etc you will unlock one time bonuses. You can also build kiosks and pavilions to increase your income levels.  

A game for players who like to have a lot to manage at any given point but also for players who have always wanted to build a Zoo the way you want it to be built. A definite contender for game of the year.  

Players: 1-4 players

Time: 90-150 mins

Age: 14+

With the return of Essen Spiele after a few covidy years away, we also saw the return of the game’s convention hype train. Allow with the impressive Boonlake and the gorgeous Bitoku, Ark Nova was one of the chosen ones. Early reports coined the phrase ‘Terraforming Zoo’ commenting on the heavy use of cards and the sheer amount included. 

Being my own person who makes my own decisions I immediately found a copy as soon as it hit the UK. While I can see where the comparisons to Terraforming Mars come from, this is not a retheme of the red giant, but its own beast indeed.

We Bought A Zoo 

Ark Nova sees you and your fellow players bidding to become the most appealing and also conservation minded Zoo. Because Ark Nova isn’t Terraforming Zoo. It’s more like a collection of bits from other games herded into their own enclosures and given all they need to live healthy lives. 

This makes for the odd scoring system that is ripped straight from Rajas of the Ganges. Essentially you have to score tracks that are attached and run in opposite directions. You have a scoring marker at the start of each one and the game ends as soon as one player makes them meet or cross. Players will score the difference between the markers. This often means that winning scores are low and losing scores are negative!

The track you will likely earn more on is called an appeal. It is a measure of how attractive your zoo is to the public and you will earn appeal in a few ways but primarily through adding animals to your enclosures. The other track moves you towards the end of the game much quicker but is more difficult to earn in good amounts. It tracks your efforts in conservation. This could be releasing animals to the wild or achieving certain conservation goals or just donating to the cause. 

A third track that runs across the board along the top of the card display is called reputation. Again earned in a number of ways, and allows you a greater choice of cards during the game.

Zootopia?

The main thrust of the gameplay is action selection which is done through 5 cards that each player has. These are laid out within 5 number slots below their zoo player board which are numbered 1-5. The Animals card is laid in the number 1 slot and the other four cards are random to the other slots.

Each player has the same identical cards which can be flipped over to a more powerful upgraded version – although the most you can upgrade during the game is 4 of the 5 as there are only 4 opportunities to do so. Slots dictate how powerful the card is which is clearly stated on the card itself. The ‘Cards’ card will allow you to take more cards in slot 5 for example, than in slot 1. After a player has used a card, they removed it from its current slot slide the cards over and place the one used in slot 1.

The cards are Animals which lets you play your animal cards as long as you meet their requirements in terms of icons present in your zoo and enclosures. Cards let your draw cards from the central display depending on how high your reputation is. It also lets you snap if you use it in slot 5. Snapping allows you to take any face up a card without having to worry about your reputation. This allows you to secure that perfect card when you need it!

The build is how you build kiosks, enclosures and special buildings. Association lets you take actions on the association board. This is where you will contribute to conservation projects, partner with other Zoos and Universities and donate money.

Lastly, the Sponsors card lets you play sponsor cards which allow you to play sponsor cards, which can give permanent upgrades, unique buildings, end game scoring and so on. 

A Fish Called Wanda

This action selection mechanism is as easy to grasp as it is enjoyable to play. The waiting game of using actions at weaker levels to move up the other actions allows you to craft the order of your actions, but you must be prepared to change your plans. Over the course of the game, you can earn X tokens but only hold onto a total of 5. These tokens can be used to boost the power of your action beyond 5 even. This is only useful for some of the actions but useful nonetheless. 

Of course, running a zoo is a busy business and you will need to take regular breaks. Handily this is managed by the break track and token. Whenever you take the Cards action you must move the broken token forward two spaces. When using the Sponsor action instead of playing a sponsor card you can move the broken token forward the same amount as the power of the action and take that much money. When the broken token reaches the end of its track some upkeep is performed allowing players to gain income among other things. 

A lot of your time is spent looking at your action cards and trying to plan out your best route through them. Handily your player board also contains your zoo. Before you can play animal cards you will need enclosures of the right size and specifications. Usually, this is to be next to water or rocks. 

Ark Mars

The similarities to Terraforming Mars come from the massive deck of cards that contain tags in a similar fashion to the big red game. The sponsor cards sort of feel like TM’s blue action cards but beyond that the influences come from a number of other games. While this means there isn’t really anything new here Ark Nova borrows from other games and uses those ideas in a consistent and thematic way.

The placement of animals is somewhat abstracted out but it’s done so in a way that keeps you in the game rather than having to fiddly around keeping track of things. This is handy because this isn’t a short game, even though the end may creep up on you more quickly than you might think. 

Despite you being focused on your zoo there is a healthy amount of interaction through the card display and the association’s board. There are cards and advantages you will need to prioritise. There are also some cards that can have small negative impacts on the other players, but these are easily removed if those sorts of shenanigans don’t float your boat. 

The components are solid for the most part in terms of quality. I’d have liked slightly thicker play mats, but this is made up for by the number included and the variety this offer – you can play all with identical basic sides or with unique sides. Included in the box are two storage trays which are ok but don’t fit the components neatly you will have to move some around in order to fit the lids back on. The strangest choice component wise is the mainboard. It’s a long thin rectangle when it could have been a standard shape. It makes it slightly awkward on the table and is a puzzling choice. 

Petting Zoo

Ark Nova met and exceeded my expectations. It is a longish game coming in at least two hours, but it’s fairly straightforward to teach and fun to play. The challenge to manage both the scoring tracks and your action cards in the right order is one of fun rather than frustration. 

As a testament to the game, almost everyone I’ve played with has wanted to own the game after the first play. There is an awful lot of content here including variety and a solo mode. The solo mode is simple to run and doesn’t require a lot of upkeep. For me, I prefer that to a full AI you must run as well as your own turns. 

Ark Nova is not only one of the best games of Essen 2021. It’s one of the best games in my collection full stop.

Have you ever wanted to visit the best zoo on Earth? Finding which one is the best is not a trivial task so, why not try to build your own zoo with Ark Nova and show your friends how great it could be?

How To Play Ark Nova

Ark Nova is easily one of the best board games I have played in the last few years. I have been driven to it by its beautiful graphics and game mechanics but, most important, as it allows you to build a zoo!

If you are wondering how you could achieve this and also beat your opponents in the process, this article may help you to get through your first game.

Let’s Plan Your Zoo!

Before even starting the game, you will probably realize that Ark Nova is one of those games that requires a lot of space on the table.

Overall the setup is pretty straightforward and it starts by placing the main game board in the centre of the table. If this is your first game or the first time you play it on a different table, I recommend placing next to the player’s boards (zoo maps) and the 5 action cards below the action spaces. This should allow you to assess if you have enough space to properly set up all areas without risking having to move all the boards once all the game pieces are already on it.

Assuming overall space has been assessed, you can fill the game board starting by placing a deck of Zoo cards on one end of the game board. Considering the size of the deck, you can split it into a couple of separate piles just to make sure they will not fall. Before placing the cards, I also recommend shuffling them to make sure the game will not suffer from “memory” effects of past games.

Once cards are placed, move 6 of them to the relative spaces on the board but make sure to place them face down. Last but not least, prepare separate groups of 8 cards to give to each player.

On the same board, place each of the hexagonal player tokens on the three scoring tracks. All players start at zero on the conservation and reputation tracker. Just in case you struggle to find them, the first one is the green scoring track on the external part of the game board while the other is the black one in the centre, around the spaces for the 6 face-down zoo cards.

On the appeal track (brown one on the external part of the game board), player tokens are placed in turn order so the starting player starts at zero and so on. Do not forget to place the coffee token on the space corresponding to the player count on the break tracker and to randomly place four hexagonal yellow bonus tokens on the empty spaces on the board.

Once all actions related to the setup of the main board are completed, you can place the Association board on a side of the main board (or wherever you have space). On the association board, you will need to place one token for each university and for each partner zoo. There are only 4 copies of each of these tokens (one per player) and it should be relatively easy to set them up using their colour codes.

Once this is completed, it is time to add the conservation project cards from the corresponding deck. These cards are placed on the bottom of the collaboration board depending on player count: 3 for up to three players and 4 for four players.  The rest of the deck is left on a side to be used during the game. If you are setting up a 2-player game, you should also put one player token on the first space of each of the conservation project cards and on the first three spaces of the collaboration board in the area with the red background. You can use cubes of any colour not used by the players.

The above concludes the setup of the game boards and it is now time to finally set up the player boards. Each player first gets one map that represents their zoo. There are 4 identical copies of a map marked as “MAPA” just below the notepad that could be used for your first game. In addition, the game includes 4 maps marked as “MAP0” for intermediate games and each of these 8 maps show a different asymmetric map on their other side (MAP1-8) for a more experienced player. For your first game, the starter version of the map is obviously highly recommended.

Note that some of the maps instruct players to place empty enclosures or features at game start. The expert-level maps also have asymmetric abilities players can use.

During the game, you will build your zoo on the map but you will also need to have a set of cards on one side of your map to show which animals and sponsors you have added to your zoo. This is represented by placing these cards one above the other and leaving just the first row of each card visible. The upper part of the card shows all the icons you need for the rest of the game while the rest of the card contains requirements and immediate effects no longer needed once the card is played. Make sure each player has space on one side of their zoo board for this set of cards.

Players will then place their action cards on the numbered spaces below the map in random order. The Animal card should be placed first on the first space and then all the other cards should be randomly placed. The left and right borders of the zoo map provide players with trackers of both conservation projects and collaborations. Each of the 7 spaces on the left should be filled with a player cube while the 4 collaboration spaces on the right should be filled with association worker tokens. The remaining cube tokens should be left on a side to be used later.

Finally, each player takes 25 money and 1 association worker token and places them on the notepad on the zoo map. This area represents the resources that could be used during the game.

Once all players have completed their setup, they should check their pile of 8 zoo cards set aside earlier and choose only 4 to keep. Each player should also draw two objective cards and keep them covered. As all players have made their choice, you could flip face-up all the 6 zoo cards placed previously on the main board.

When you have placed the two organizers with all the tokens in play, you will be ready for your first turn. One personal note on the organizers: disregarding the comment in the rulebook, there is enough space in the organisers to keep all your tokens if you decide to merge a few of them together. I made the choice to have one of the organizers fully used for enclosures and one for the rest of the tokens but any alternative works as far as it speed-up your setup and play.

A Red Panda? I Wanna See The Panda…

Ark Nova‘s game mechanics are very neat. Although it does seem there is a lot to take when you first go through the rulebook, in reality, the game is pretty straightforward and rules are quick to be learnt.

The first important aspect of this game to understand is that there are no formal rounds and no fixed game duration. Players take actions in turns till the end condition is met but they also periodically trigger a “break” event once the coffee token reaches the end of its track. This event is generally useful to all players as it allows them to collect income based on reputation, on conditions listed on the cards in the zoo, and to score kiosks and gazebos. Triggering the break could also be used strategically as it also allows a player to get an “X” token (see later). During the break all players can remove condition tokens from their cards, take back their collaborations tokens and get rid of the two rightmost cards on the board. Most importantly, a break forces players to discard cards down to their hand size. This last aspect could generate serious damage if a player has built a great hand and they are just waiting to deploy their strategy.

During each turn, players can play an action card. The position of the card (1-5) defines the effect of the action played (“strength”). For example, a BUILD card played at strength 1 allows a player to build a 1-space enclosure while playing it at strength 5 allows you to build a 5-space enclosure. All cards are used at their base level (blue side) at the beginning of the game but they could be upgraded to their red side during the game to become more efficient. In addition, you could use X-tokens to increase the strength of an action up to 5.

Once an action is played, the corresponding card should be moved back to position 1 and all the other cards should be shifted to the right to fill the open position. Obviously, if a card was already in position 1 nothing happens. A good suggestion is to take the card in hand while completing its effect and then place it back and move the other cards.

During a game, players will have some opportunities to upgrade their cards to the red side. The easiest way to achieve it is by increasing their score on the conservation tracker or by adding a second university to their board but a similar bonus could also be obtained from the map or from some card effects. It is important to note that it is very unlikely players will be able to upgrade all 5 cards. Choosing which card to upgrade first is therefore a key strategic choice.

All cards are very self-explanatory and all conditions and effects are listed on them very clearly. A brief summary:

Build: This action allows you to build an enclosure of a size up to the played strength by paying 2 money for each space. Playing this action at strength 3+ will allow the player to also build the special enclosure “petting zoo” and when you upgrade this card you will have access to 2 more special enclosures. Enclosures can be placed in any empty space not showing a lake or a rock icon and they need to be placed on their “unoccupied” grey side. There are also a few spaces that could be filled only if the build card has been upgraded to the red side. If you cover any bonus icon by placing the enclosure, you get the bonus immediately.

Animals: Once you play this card you can play animal cards from your hand up to the maximum value showing on the table (no animals at 1, one animal up to 4 and 2 animals at 5). To be able to play an animal, you should check that the enclosure meets the conditions on the left corner of the cards and that your zoo also meets all other conditions on the same side. These could require you to have an additional animal of the same type, continent, partner zoos or universities, research icons etc. To play an animal you also need to pay its value in money but if you have a partner zoo of the same continent as the animal the price could be reduced by 3.

Assuming all conditions are met and the cost paid, the animal should go on your “zoo” deck on the side of your zoo map and the enclosure it will fill should be turned to its coloured side. Any special effect of the animal will then be triggered and executed if possible and if the player wishes to do so.

Cards: This card can be used to replenish your hand by drawing some cards from the deck (and discarding others) as per the table depicted on it. As an alternative, if you play this card at level 5 (3 if the card is upgraded to the red side) you can “snap” a card from the 6 ones face up on the game board. If this card is upgraded, you are also able to draw cards from the same face-up cards depending on your reputation.

As you will soon find, playing this action is the main way to draw new cards but it will move your tracker two spaces closer to trigger a break.

Sponsors: This action has two possible scopes. The first one allows you to play one sponsor card from your hand and add it to your zoo gaining its effect. In some cases, these cards will also have an end-of-game effect. Alternatively, you could advance the break tracker and gain as much money as the strength you used to play the card.

Association: The Association card has multiple possible effects depending on the strength of the action played. Not surprisingly, all these effects are focused on the Association board. The first slot is unlocked only if your card is upgraded to the red side and allows you to make one donation every time you play the card. When donating, a player pays the amount of the lowest slot available and gains the corresponding donation point. The slot will then be covered using one of the cubes from the right side of the player board (unlocking the corresponding bonus too) and will not be available for other players.

Playing the card at strength 1 does not provide any benefit. Strength 2 allows players to place one of their association workers to gain 2 reputation point while strength 3 and 4 allows a player to get one partner zoo or university. Note that until a break is triggered and the board replenished, the token taken will not be available for the other players.

Playing this card at strength 5 allows players to support one of the conservation projects in play or to add a new one and support it directly. Players can support a project if they meet any of the conditions listed and they do so by adding a cube from those on the left side of the zoo board. Each project can be supported only once by each player and each slot can only be used once. Timing is key to getting the highest bonus while avoiding other players will steal your slot.

Players can also add as an alternative a new conservation project from their hand (and support it immediately). The new project always takes the leftmost slot on the top of the association board moving any other project that already presents one slot to the right. Note that if any project reaches a slot corresponding to a value higher than the player number, the project is discarded and any cube on it is sent back to the player’s general supply.  Any point obtained by the project discarded this way will not be lost.

One last point of note: each player can only have one association worker per slot on the association board. To add a second one, the player will need to spend 2 association workers.

All Visitors Please Reach The Exit. Thanks For Your Visit!

As mentioned above, Ark Nova does not have a fixed duration. The end of the game is triggered once players’ tokens in the appeal and conservation trackers pass each other or end up in the same scoring area. Note that this means that they may be in the same appeal OR conservation scoring area, they do not have to be on an overlapping area.  As you will find out in a few seconds, being the one triggering the end of the game does not mean you also have won the game.

Once the game end condition is triggered, all players other than the one triggering the end condition will play another round. Once this last round is played, the final scoring will take place.

To finalize the score, all players should first score their final scoring card. Even if at the beginning of the game all players were given two scoring cards, they should have discarded one when the first player reached 10 points on the conservation track. If this has not happened by the end of the game, one of the two cards should be discarded before starting the end-game scoring. In addition, all the cards in each player zoo with end-of-the-game icons (light brown) should be scored in this phase.

Once all the scoring is completed, players will need to calculate their victory points and the final ranking. The calculation is pretty straightforward although the rulebook may not result very clear at first glance. In summary, each player first checks the lower appeal value showing in the green scoring area where their conservation token is. This value is then subtracted from their value on the appeal tracker. If you triggered the end of the game, your appeal is likely to have passed the conservation token therefore your score should be positive. Having at least some cards with end-game scoring and fulfilling your scoring card is also an effective way to ensure a good positive score. Negative victory points are not uncommon, unfortunately.

As usual, in Ark Nova, the player with the highest positive score is the winner and that means you made the most successful zoo!

Ark Nova is a game centred around the development of your zoo by placing animals in enclosures, partnering with sponsors, managing your reputation, and supporting conservation projects. These mechanics are relatively simple by themselves, but they link together and interact in such a way that you will need to balance all of them and invest in them at the right time to claim the victory. I have played Ark Nova many times, and in this short post, I will attempt to share some of the things I try and do in the game and when I aim to have them done by.

These tips will focus on the early game, as Ark Nova has such a huge pack of cards that your strategy will quickly become specific to the individual game. However, there are some tips that I can give you to aim for in the early game, though some of these strategies may be easier than others as every game of Ark Nova is likely to be wildly different. Note that I am keeping the tips to just the base game to keep them accessible to all players.

Tip 1: Move Up 2 On The Conservation Track As Early As Possible

It is always a good idea to try to move up on the conservation track, as the flipping of one of your cards to side 2, the pink side, will significantly upgrade it. There are a multitude of ways to achieve this, from reputation moves on animals and sponsors to sponsoring a conservation project. I would personally attempt to achieve the moves through sponsoring a base conservation project, as I will explain next.

Tip 2: Sponsor A Conservation Project

It is always a good idea to sponsor a conservation project at a low level early in the game, ideally one that you aren’t planning on concentrating on later in the game. It is moderately luck based as to how early you will be able to get this done, as your hand size of 3 and limited money will give you little flexibility for early strategy, so don’t aim for this to the detriment of everything else.

That said, the sponsoring of conservation projects in Ark Nova is highly important as it not only gives you moves on the conservation track, but also allows you to gain bonuses from the left of your game mat which can be incredibly helpful especially at the start and middle of the game. If I am playing on Map A then I usually go for the bonus giving a move up the conservation track in each income phase. This is because, especially at the start of the game when people are heading to the break a lot, you will gain a lot of conservation track moves, which will be worth a lot of points over the course of the game.

The conservation track moves are worth more than the money (in my opinion) as they can give you extra bonuses as you pass the tiles and each is worth at least 3 moves on the appeal track (beige).

Tip 3: Break Lots During The Early Game

Simply put, you are poor at the start of the game and this will continue for a while. This means that you will need to break as much as possible in the early game to generate enough money to place animals. The easiest way to do this is by working your sponsors card up, then using it to get some money, which simultaneously moves the game more quickly towards the break.

Tip 4: Don’t Place Large Animals At The Start Of The Game

Money is really tight at the start of Ark Nova, so you need to be very careful about how you spend it. This means that it is more efficient to place small animals as your 25 starting money allows you to build the enclosure and animal. This means that you can move up the appeal track slightly, which increases your money by a lot at the start of the game. I would normally wait until at least 4 turns in before going for a large animal as it will usually take about 20 money to build and place an animal that takes up 4 space and about 25 money to build and place an animal that takes up 5 space. As you usually have about 10 appeal after the first few rounds, this will still take 2 goes to build up enough money.

Tip 5 – Flip The Association Card

While flipping any cards as quickly as you can is a good idea, there are some cards in Ark Nova which unlock specific actions that you tend to use earlier than others. I have found that it is generally a good idea to flip your association card with the first card upgrade you achieve as this allows you to make donations to animal welfare programs, significantly boosting you up the green conservation track relative to other players. The bonuses from upgrading the other cards, such accessing the higher reaches of the reputation track (from cards), are more useful later in the game as, while they give you more bonuses from the upgraded actions themselves, you will most likely not see as much benefit from them as you do from association.

Tip 6 – Increase Hand Size

One thing you will likely get annoyed with at the start of Ark Nova is your limited hand size. This makes it hard to plan any large moves or search for cards to fit your strategy, as the starting hand size of 3 is very restrictive, given the high frequency of breaks near the start of the game. This is why it is a good plan to work the association action up to 4 and take the reputation and increased hand size as soon as possible, as this not only helps you retain more cards, but also stops the other players from being able to build up cards. This is also a good thing to aim for, as one way to take it to the break is with the cards action, which will force your hand count up higher than you may have liked.

Conclusion

Overall, Ark Nova is a very diverse game where there are a multitude of strategies and goals for you to work towards. The large deck of cards and unique card movement mechanic means that there is always something for you to be thinking about and planning. Hopefully this has suggested some of the basic strategies you can employ, and sets you up for many enjoyable hours playing Ark Nova.

Only One Can Manage This Zoo

Ark Nova has taken the board game world by storm. With numerous industry awards and a regular spot in various people and publications’ top 10, you need to check this game out if you want to be able to engage in the conversations about it. This is a chunky worker placement, deck building game where you are building and managing a zoo. Some of your assignments are building enclosures, introducing animals to your facilities, securing sponsorships and partnerships, and investing in conservation projects, all with the goal of having the best zoo. It’s like playing Zoo Tycoon, but on a board and 20 odd years later.

Buckle Up, This Is A Chunky Game

If you’ve never played Ark Nova, here is a run down: there is a main board, where every marker for the multiple progress tracks sit, as well as the deck and the display – a number of shared face up cards up for grabs by anyone who can afford them. There is also an Association board, which is where you send your workers to procure some highly valuable resources in the game, namely reputation, university and continent-based zoo partners, the ability to invest in available conservation projects or simple endgame points. Finally, each player has their own player mat (think of Viticulture or Scythe), where you keep your funds, unassigned workers, cards you’ve played and your actual zoo, with its enclosures, buildings and animals.

On your turn, you can take one of five possible actions: you can draw cards, build structures in your zoo, place animals in the zoo, secure a sponsorship or send one of your workers to the Association board mentioned before. The three tracks that mark your progress are Reputation, which mainly affects what cards you can draw from the display, Appeal, which makes you progressively richer, and Conservation, which grants you some very valuable one use bonuses. Conservation and appeal are end game points and their tracks run in parallel but in opposite directions. Once your marker for both of them cross each other, the game ends and you find out who won.

Solo Variants?

Ark Nova is essentially the same game solo versus multiplayer, with the obvious difference that while in a game with 2 or more people, when the end game is reached, you are tallying up points to see who won, in a solo one, you are determining whether you won or lost. And what triggers the end game changes slightly as well. As mentioned, in a group, it’s game over when your Appeal marker crosses your Conservation marker. When you’re on your own, instead you get exactly 27 actions to perform, out of the 5 possible ones. There is a tile that helps you keep track of that. The tile has 7 squares that you cover with one of your player cubes. Every time you perform an option, you move one cube to the side. When you reach number 7, you reach a Break.

Breaks are at the core of the game mechanics and they are present also in a multiplayer game. They are when you collect income and reset a few things, such as what is available at the Association board and some cards on the display. After each Break in a solo game, you move your cubes back to their starting position on the tile, except the topmost one. That means you will have one fewer action to take before the next Break, until you have none left. That’s when the game ends. If you’ve secured enough Victory Points, you win. Otherwise, your zoo failed.

Why Is Everyone And Their Pet Obsessed With Ark Nova?

There is no one answer of course, but maybe it has to do with how insanely vast the possibilities are in this game. With a deck of 212 (!!!) cards, it’s entirely possible you’ll play a handful of times without seeing the same card once. In fact, the guide even offers that as a suggestion: discard everything used in one game before you play the next one, if you want to make sure you experience the whole deck. These cards are also all unique. It would take a significant amount of time to learn the deck enough to pick favorites, and even then it would be nearly impossible to strategize based on waiting for one specific card to show up. It may never even be drawn.

On top of that, and this is something I really appreciate, this game forces you to make really difficult high-stakes decisions. You need to compromise all the time. For example, as mentioned, you can partner up with zoos that are based on continents (one for Africa, one for Asia, etc). But despite there being 5 of them in the game, you can only have a maximum of 4. The advantages of having each of them is significant, so which one to sacrifice is a tough choice. Likewise, your five possible actions can be upgraded (you can draw more cards per turn, for example, or build more than one enclosure). But there are only a maximum of 4 opportunities to upgrade a card, so no matter what you do, at least one of your actions will never reach its full potential.

When investing in a Conservation project, which grants you the highest reward in the game, Conservation points, it works this way: each Conservation project has three different costs with a corresponding number of points each grants. So, for example, you could invest in a Conservation project related to birds, which requires you to have 2, 4 or 5 birds in your zoo, and you’d score 2, 4 or 5 Conservations points respectively. Securing those 2 birds is dramatically easier than securing 5, so you may want to do it quickly to start reaping the benefits, but you can only ever invest in a Conservation project once (with rare exceptions granted by especially valuable cards in the deck), therefore going for the cheapest slot in that project means giving up the 3 extra points forever.

Final Thoughts

Playing Ark Nova solo changes practically nothing from the multiplayer version. With one crucial aspect: it reduces the play time. The box gives an average time of 90 to 250 minutes for a playthrough. That is incredibly optimistic, especially for non-experienced players. The first time I played this with 3 friends, going over the rules alone took more than 20 minutes of a rehearsed speech. And let me make this clear: the payoff is undeniable. This is a game that, if you have the time to play, you should absolutely put on the table right now. But if you have to abandon it after 3 hours of carefully curating your zoo, you will be so invested in it and the ending will feel like it’s so within reach, that it will sting.

So being able to enjoy all of the mechanics practically unchanged on a game this robust, but doing it at a feasible 1 hour playthrough is a treat. I often play solo games to learn them before I move on to playing it with friends, but with Ark Nova, that direction has been reversed. I played with friends a couple of times, but I prefer doing it at my own pace.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Brilliant action selection system that makes your think
  • Great theming that works with the mechanisms
  • Meaty but straightforward to teach
  • Clever scoring systems

Might not like

  • The board shape
  • The length of play